Sunday, January 22, 2017

Presenting our game

We had a fantastic learning experience!

Like most game development projects, the more you learn the more you realize there is to figure out, especially when it comes to inverse kinematics.  We were able to successfully track hands and feet, and it really adds to the experience. We had a fantastic team this time, and everyone figured out how to work together quickly.

Our team

Front row: Tania Pavlisak, Sean Siem, Staishy Bostick Siem, Livio De La Cruz, Rob Rood.
Back row: John Germann, Dave Pavlisak

Playing the game

The moment of truth ... players trying out the experience for the first time.

Player robot defending downtown

Wave Bot is a giant robot VR experience with four motion inputs, tracking hands and feet. The player robot defends Smashville, Tenn., from enemy robots by stomping and punching the invading menaces.

Firing tanks

Tanks, which provide scale and context in the experience, will fire at the attacking enemy robots, but they will not do much damage. The fate of the city rests on the player!

Player robot with legs

The player robot now has legs! In alignment with the Global Game Jam theme - waves - the robot's arms and legs ripple when they move.

Foot tracking

Rob is testing the leg tracking for the first time!